Release history

Release notes

Published changes by version.

Project Momentum 0.0.4

  • Added replay browsing, playback controls, local replay import, and compatibility with replay formats 1 and 2.
  • Added postcombat statistics for resources gained and spent and combat performance by unit type.
  • Added password recovery by email verification code.
  • Added the Saintess as a level 2 Priestess upgrade with four new holy healing and cleansing skills.
  • Increased book capacity to 20 levels and improved the book editor for the expanded progression.
  • Renamed the Priest to Priestess and updated its artwork.
  • Standardized resource-cost presentation across unit, skill, and upgrade descriptions.
  • Replay results can now be dismissed to rewind or continue reviewing the battle.
  • Friendly and enemy units have distinct aligned frames in the turn queue.
  • Improved tooltip, battle prompt, replay result, and statistics layouts.
  • Clarified cell-based targeting language, Animate Dead descriptions, and resource costs.

Project Momentum 0.0.3-final

  • Added the Necromancer, Mummy, Skeleton, and Skeleton Archer, with new undead-focused skills, traits, effects, and artwork.
  • Registration now uses email verification codes and securely stores credentials on supported clients.
  • Rebuilt the frontend and battle interface as static Unity scenes.
  • Redesigned the book constructor around clear level summaries and dedicated full-screen level editing.
  • Healing skills now interact with undead targets as holy damage.
  • Soldier health gain increased from 35 to 40.
  • Armored Soldier health gain increased from 50 to 75.
  • Mage damage increased from 10-15 to 14-18, and mana gain increased from 30 to 35.

Project Momentum 0.0.2

  • Added book inventories, book upgrades, and battle book selection.
  • Added one-time in-game release notes.
  • Added Android release packaging.
  • Moved public downloads and release manifests to the website.
  • Updated soldier, archer, mage, and core UI sprites.
  • Rebalanced units, spell damage, healing, and summon costs.
  • Battles now use the book selected by each account.
  • Release notes can be acknowledged in game and mirrored on the public website.
  • The website now hosts downloads, manifests, and changelog files.
  • Production API traffic now uses https://api.project-momentum.com.
  • Android package metadata is included in release manifests when Android builds are published.
  • Unit aether values were renamed to aether costs across the API, client, admin panel, and database schema.
  • Archer: Speed 61 -> 60
  • Priest: HP 75 -> 90
  • Priest: Min damage 0 -> 10
  • Priest: Max damage 0 -> 10
  • Priest: Health gain 0 -> 10
  • Armored Soldier: Level 1 -> 2
  • Armored Soldier: Max damage 35 -> 40
  • Armored Soldier: Mana gain 20 -> 15
  • Mage: Min damage 20 -> 10
  • Mage: Max damage 35 -> 15
  • Soldier: Min damage 25 -> 15
  • Soldier: Max damage 25 -> 20
  • Soldier: Health gain 30 -> 35
  • Soldier: Mana gain 20 -> 10
  • Magic Missile: Multiplier 1 -> 2.5
  • Fireball: Multiplier 1 -> 2.5
  • Lesser Heal: Heal amount 0 -> 25
  • Mass Lesser Heal: Heal amount 0 -> 20